Blood Red Dreaming does not use ability scores. However, for people who wish to use the Free Void system with ability scores, we have included a set of ability scores that can be easily incorporated into the Free Void System. The SEA scores are Strength, Endurance, and Agility. We have not included mental stats, as we find them quite awkward and contrived. but that is a personal opinion of the authors, and you are of course encouraged to make the system work for you. The values of the scores range from 1 to 5. This is added to any ARC attempt made by the psychonaut in question. This does mean that the Storyteller will have to take the extra points into account when determining difficulty levels.
Strength measures the psychonaut’s raw physical strength: pushing, lifting, striking damage, and the like. Endurance measures the psychonuat’s ability to carry things long distance, endure pain, hold on, and the like. Agility measures hand/eye coordination, hand speed, flexibility, nimbleness, but not raw speed (which is a measure of strength).
We recommend that when distributing scores, the Storyteller provides psychonauts with 9 points, which would enable psychonuats to assign a 4/3/2 distribution which gives the psychonaut a good score, an average score, and a below average score. And this number would then enable psychonauts to specialize from there, sacrificing a point in either the 3 or the 2 to bump the 4 up to a 5, as in 5/2/2 or 5/3/1. Psychonauts could also distribute points evenly for a 3/3/3. Truly adventurous psychonauts could distribute the points in a 4/1/4 distrbution, with one low score and two good scores. Other point allotments are possible, depending upon whether a storyteller wishes to give the psychonauts a boost (10 points will enable much more impressive score distributions) or put them at a disadvantage (7 or 8 will really challenge the psychonauts).
